The short single-player campaign stars a gruff mercenary who returns to his old stomping grounds for a contract gig. Emmett Graves is the likable, well-voiced protagonist, and the simple story is laid out with stylish animated cutscenes that contrast nicely with the rich, colorful environments. From dusty earthbound outposts to clanking orbital platforms, Starhawk creates the strong sense that you are in an industrial backwater of civilization. Pipelines and mechanical detritus scar the barren landscapes, and the big, beautiful skies imbue the game with a great frontier feel.
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As Emmett gets to work clearing out the mutated humans that plague the local industry, you learn the basics of combat. You run and gun with vigor, zipping around at a sprint that sets a fast pace for combat. Though your enemies can move quickly too, there?s no real sense of urgency on the default difficulty. Your partner in the sky keeps you well apprised of the enemies you are facing, and you frequently have timed indicators that show you which enemies to expect and where they will come from. This methodical pacing gives you plenty of time to employ Starhawk?s most novel feature: the ability to bring prefabricated buildings crashing down from low orbit.
With a press of the triangle button, you call up a radial menu of available assets, make your choice, and release the button to summon your structure (provided you can afford it). Walls and turrets can stand alone to form a rudimentary defense, but with a little care, you can create one long linked wall studded with elevated turrets?a much more formidable barrier. Supply depots and watchtowers bring new weapons and cover positions, while shields and repair arms help fortify your position. Seeing enemy waves crash against your fortifications and be thrown back is a pleasing reward for your efforts, and it?s also fun to take the fight to them.
Filed under Featured, XBOX360 PS3 & PC
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